Overview
This animation was made as an exercise to practice frame-by-frame animation and the application of the 12 Principles of Animation. To do this, I wanted to animate a small knight evading a cyclops's laser that ends up spelling my name.
This was my first attempt at frame-by-frame animation, as most of my work is with motion tweens.
Software: Animate
Project Development
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/97e76868-acc5-4bc4-8477-90f684bdcaff_rw_1920.png?h=0f3cfbd33a8fd1c0fa0052d9e4833ebe)
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/c85ce185-dad8-43f6-a38f-25118f10b7d8_rw_1920.png?h=575d1b11ed947f5be0f97a781ca9cf1b)
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/3c346158-f717-4592-97c9-877c023315a2_rw_1920.png?h=b60a2443aed41ee196089ac42ba1de8f)
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/7843d993-79ff-4b2c-ac11-427fc7ad05e5_rw_1920.png?h=8bb07e54b1a54a4a34584e1cc663754d)
To begin the project, I made sure to start out with a storyboard. A few of the scenes depicted in the storyboard were changed during the animation process. Instead of the knight throwing his sword at the cyclops, I decided to have him trip on a rock instead.
Through Adobe Animate, I hand-drew each frame both straight ahead and pose to pose. I made sure to incorporate principles of animation, such as :
Squash and Stretch - the knight's jumping animation
Follow Through - the feather wiggling as the knight moves
Anticipation - the cyclops's eye squints before blasting
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/a69fdd6c-d4b6-47b1-a0d6-e36e94b6cfb3_rw_1920.png?h=4c7517ff81b91491e52e361b1db7a4ea)
![](https://cdn.myportfolio.com/74872cf0-609e-4c7e-9061-9947bfa2fcbe/3d3944d3-96fc-418c-8f7a-2b14ce2f8417_rw_1920.png?h=501ea5ca78077e0216cfaa2563905002)